Welcome to the dark void. In this guide we'll utilize the Dark Pact skill into means of brutal destruction. The build is up to date for 3.21 and was viable for all versions since Arch Nemesis. Overall Performance (1 to 10): Spoiler Endurance: 4 (around average) Ascendancy: Occultist Spoiler 1. Void Beacon. Pantheon: Spoiler Major: Arakaali or Brine King. I preferred the Brine King. Minor: Ralakesh or Shakari, or Abberath - it is a personal choice. We aim to negate either Ignites, Burning Ground, Bleeding or Poisons. I chose Abberath because of the anti-burning ground which you can't otherwise avoid. Of course we're adjusting Flask effects based on this choice. Both of them fully upgraded. Bandits: Spoiler Kill them all. Gear and Sockets: Spoiler Jewels: Spoiler Unique Jewels: Spoiler Dissolution of the Flesh - Mandatory for this build. Forbidden Flesh and Forbidden Flame (with the Forbidden Power ascendancy). This is very cheap and will help you a lot for the crit cap and additional AoE. Militant Faith with Dominus (Inner Conviction) - a lot of damage boost. Try to take one with bonus to AoE damage and Resistances. We put this in the socket right above the Witch starting point. Rational Doctrine - Relatively expensive and not mandatory but an awesome way to boost your damage. Cluster Jewels: Spoiler We need two Large: A Chaos base with 8 points. Has to have: Wicked Pall, Touch of Cruelty and Unholy Grace. Other Jewels: Spoiler We will have a place for 3 Rare jewels. We rely on them mainly for boosting Life and resistances. You can look for additional Crit chance and Crit multiplier. Flasks: Spoiler Generally, we're not using Life flasks at all - only for utility. Detailed build description: Spoiler Disintegrating enemies only by spamming Dark Pact doesn't need much explanation but I'll make sure you know the mechanics. These mechanics are also explained in my previous guide for Blood Sacrament here: https://www.pathofexile.com/forum/view-thread/3323266. You just run around and one-shot everything, including very difficult rare monsters. The spell has a very small cast time so you will barely feel your character stopping to cast it. Let's look more into detail: Damage scaling: Spoiler There are two main things for damage scaling: Life and Criticals. We aim to stack up as much Life as possible through gear and jewels. Equally important is to get your critical chance to the maximum and stack up multiplier. Overall DPS is between 5 million and 20 million on pinnacle bosses based on gear investment and your choice of curses. Spoiler Rational Doctrine. This jewel has three very interesting interactions: You could aim to adjust both Strength and Intellect to be equal so you get both effects. Consecrated ground won't have too much effect on you but it's cool. Defenses: Spoiler The defense is based mainly on two things: Damage and Petrified Blood. -As it is said - the best defense is our offense. This may make you feel uncomfortable but it's true and after some time playing the build, you will see for yourself. -Petrified Blood, socketed into the Essence Worm ring, is our other line of defense. Speaking for itself, it provides a lot of damage absorption. Very important thing to know is that the Life lost over time from this skill is completely overhealed by the Life Recharge we have from the Eternal Youth Keystone. You can read the skill tooltip until you understand how it works. Anomalous quality recommended. Eternal Youth vs Dissolution of the Flesh vs Petrified Blood Spoiler It is important that this part is understood by the player. Even if you directly copy the build, it is recommended to know how it works. Uniques: Spoiler We're using 5 unique gear pieces: -Two Void Batteries. This is mandatory for nearly all builds that use Power charges. It's perfect for our build. It's also cheap. -The Skin of the Lords with the Blood Magic keystone is a great way of boosting the base damage of the spell since it boots its level. Of course socketing Empower is a must. -Essence Worm is another mandatory part of our gear. It is the perfect place to put your Petrified Blood skill. -Crown of the Tyrant gives our character another big chunk of up to 175 Life, and weakening nearby enemies with additional -10 to their resistances. It also gives a slight bonus of added damage. -Double Impresence with Despair and Punishment is best in slot. Rares: Spoiler Rare items are planned to boost our Life and help with resistances. The Skill: Spoiler Dark Pact is a skill preferred by few people due to its mechanics and interactions. Most of the builds with it are using Skeletons for safer encounters. But using skeletons is a bit boring and requires at least two casts if you are to eventually clear your screen. This bothered me too much and I went around the self-cast version. Links explanation: Spoiler Helmet: Currently empty. You can put any gem there. Must be a white socket so that you can benefit from the added Chaos damage. Gloves and Boots: We socket our Curses, making them auras. Feel free to use Empower since it won't increase the Reservation - it's set to 0 because of the amulet. We only need one 4L for the Curse auras so unless you find Gloves with # to level of socketed AoE/Aura gems, etc, it won't matter where you put the Curse auras... Armour: We put our Dark Pact setup here. It's a crit build so we use both crit gems for chance and multiplier, along with the Empower, Void Manipulation and Power Charge on crit. The Power Charge on crit can be exchanged for an Awakened Added Chaos damage - it will be a great damage boost but only if you find another good way of generating power charges. Please note that the ascendancy (which we obtain from the Forbidden Jewels) Forbidden Power uses mana to generate power charges and we spend 0 mana since we don't use and don't have any. Additional links: 5 Keystones: Spoiler -Blood Magic: Big boost to our Life. We acquire this from the Skin of the Lords. Generally, it does not matter if it makes our skills reserve Life instead of Mana since the only thing we have with reservation is socketed in the Essence Worm; -Iron Will: Provides additional Spell damage; -Pain Attunement: Petrified blood makes sure that we don't Recharge more than 50% Life so we benefit from this keystone all the time; -Eternal Youth: This keystone works in great synergy with the Dissolution of the Flesh jewel. -Inner Conviction: We get this through the Militant Faith jewel on the Hex Master keystone. Masteries: Spoiler +50 to maximum Life +25% crit multiplier against Unique enemies +3 to level of all Critical support gems 10% more damage to enemies that have Energy shield Gameplay: Leveling: Spoiler The easiest way to level with this build is with Blight, Soulrend, Bane. Mapping: Spoiler Nothing special - just running around spamming the skill. Your best friend is doing damage. Your Profane Bloom will help a lot with the clearing. Level up to get more and more passives on the tree, as well as benefit from all the dmg/defense penalties for monsters. Budget: Spoiler Weapons: Any roll Void battery is around 15c - can get to 1~3 divines with nearly perfect rolls; Helmet: Around 1~2 divines - depending on the Life roll. Finding one with additional Power charge or % Life corrupted implicit will be very expensive; Armour: Skin of the Lords has proved very expensive this league (3.21) but fortunately for us, the Blood Magic variations are the cheapest ones for 1d or so. Boots and Gloves: Get them with as much Life as possible. Avoid getting synthesized Gloves since we need to put useful Eldritch implicits on them. Belt: Usually cheap - around 2 divines for a very good Leather or Stygian. You can get a high-end Stygian with % life and flat Life + resists for around 8~12 divines; Amulet: Double Impresence with Despair + Punishment is around 5~12 divines. You can start with a normal Impresence for 40c; Rings: Jewels: -Watcher's Eye: We do not use any. We do not have auras; -Forbidden Jewels: with Forbidden Power - approximately 5 divines for both jewels. -Dissolution of the Flesh with maximum Life roll is around 1 divine; -Rational Doctrine was very expensive last league - around 20 divines. Fortunately, in Crucible it's around 5-6 divines. The jewel is not mandatory but has interesting interactions that will boost your damage/crit; -The Cluster jewels are around 2 divine orbs each; -The rare jewels should have maximum Life in any form (flat or %) and you most likely will have to get some with resistances to fix them up. Price may vary between 5c and 1d...; Skill and Support Gems: We do not need many gems. Most expensive are Empower L4 as well as the 21/20 gems and any Awakened gems. OVERALL BUDGET: between 15 and 50 divine orbs. Pros and Cons: Spoiler Good: Bad: Videos, Screenshots and Links: Spoiler Videos: Spoiler Baran T16: Mapping: Screenshots: Links: Spoiler PoB: https://pobb.in/AsAE3OWX2dCi (Full tree at lvl 100) Ideas and Alternative options: Spoiler -This is a variation of my previous build for Blood Sacrament: https://www.pathofexile.com/forum/view-thread/3323266. Unfortunately, it is hardly possible to achieve a comfortable gameplay with the Blood Sacrament although it is still 100% viable, just with reduced damage due to Reservation issues; -Getting more evasion through gear or other sources would help you for the Life recharge since evading damage will make sure the recharge delay is efficient; -You can use Rathpith's Globe instead of one of the Void Batteries to help you with critical chance scaling but it will sacrifice an additional 10% of your life on top of the 9% that you sacrifice already - and this is for each cast. Definitely not recommended, especially for boss fights; -Since the Dark Pact is also considered a Nova spell, the unique ring Astral Projector allows you to cast it from distance making your build safer to play this way but you're losing the potential of having bonus Life on that ring slot. P.S. This post will be updated every now and then. Last edited by fostaa on Oct 8, 2023, 2:53:10 PM Last bumped on Oct 4, 2023, 9:43:35 PM |
Posted by Quote this Post |
rational doctrine is such a busted item tbh, especially for chaos hit builds, glad to see more people are using it. I've always thought that dissolution dp is significantly weaker than skeleton dp though, because you lose the 500% more damage multiplier from chain, except it feels smoother to map with. side note, some of your gear appears to be missing skill gems |
Posted by Quote this Post |
" Investment into Minion life and life regen is too damn high and it's not worth it. Especially not for a smooth build. The "more damage if using your own life" is not just a compensation. |
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" personally recovery has never been a problem for me, I have a good amount of regen and overleech. the mid budget skelly version can reach about 100 mil pinnacle dps and be quite tanky at the same time, there's not really much investment besides a bunch of passive points and a 4L. but yeah, it's not as smooth as the self-hp version, though I've yet to see a self-hp version that can do 100% delirious and simulacrum deathless. would love to try if someone can manage to create it |
Posted by Quote this Post |
I've been playing auspexa's build. Agree that skelly build is cheaper to build than self target e.g. you get more dps for same budget. I wonder if self target assassin would be better, and aim for suppression. |
Posted by Quote this Post |
Witch - ★🩸 Dark Pact Occultist 🩸★ - Forum - Path of Exile (2024)
References
- https://www.poe-vault.com/guides/dark-pact-necromancer-build-guide
- https://odealo.com/articles/dark-pact-occultist
- https://www.poe-vault.com/guides/dark-pact-necromancer-pob-passive-skill-tree-gem-links
- https://www.poe-vault.com/guides/dark-pact-necromancer-gear-jewels-flasks
- https://www.poe-vault.com/guides/big-dark-pact-totems-hierophant-build-guide
- https://www.pathofexile.com/forum/view-thread/3388078
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